Unlike previous games, melee weapons cannot be transferred to the player's inventory. īlood Money improved the melee weapons system from previous releases, allowing players to lethally throw weapons at NPCs. Players are awarded ratings based upon the success of the mission, such as a designation of "silent assassin" when the target was assassinated as cleanly and quietly as possible. Sketches of Agent 47's face are displayed and become more accurate as the character's notoriety grows. Upon completion of each mission, a newspaper article is displayed containing the mission's results, Agent 47's notoriety level, the weapon most frequently used and how accurately it was used, the number of police, security, and civilians killed or injured, and the existence of witnesses. The amount of money the player receives depends on how cleanly the assassination is carried out, with silent killings with no witnesses receiving the highest payout.
The player receives payment upon completion of a mission, which can be used to upgrade weapons, or bribe authorities to lower your notoriety score. Notoriety gained in early missions will affect later missions. Blood Money provides players with methods to reduce Agent 47's notoriety, including destroying surveillance equipment and bribery. If the player executes a mission perfectly, Agent 47's notoriety will be minimal. If Agent 47 is captured on camera surveillance or witnessed committing murder, the character's notoriety will rise. The higher Agent 47's notoriety, the easier it is for NPCs to identify him. īlood Money introduced a notoriety system that rises and falls based upon Agent 47's success. Agent 47 can improvise weapons to complete missions, such as nail guns, toy air rifles, knives, screwdrivers, stilettos, cane swords, fire extinguishers, hammers, and hedge clippers. Įvery level in Blood Money contains a method to make the target's death look like an accident, such as tampering with a grill to make it explode when it is turned on, rigging a chandelier to fall on a target or pushing a target off a balcony. Seven of the featured weapons in the game, as well as assorted pieces of equipment can be upgraded. New features introduced in Blood Money included the ability to climb over obstacles, improved unarmed combat, the use of non-player characters (NPC) as shields, the ability to dispose of bodies, improved character animations, a new game engine, and the ability to upgrade weapons and equipment. Blood Money penalizes players for making too much noise or being too violent. To complete his mission, Agent 47 uses multiple methods to eliminate targets, regardless of witnesses or violence to bystanders.
A map showing each topographical area and the location of targets and characters assists the player.
The player guides Agent 47 through the game's levels from a third-person perspective. Armed guards, security checkpoints, witnesses and other obstacles attempt to prohibit Agent 47's success.
Interactive Entertainment in 2019 on the PlayStation 4 and Xbox One as part of the Hitman HD Enhanced CollectionĪgent 47 disguised as a security guard, sneaking up on the target, Don Fernando DelgadoĪs with previous installments, Hitman: Blood Money has the player control series protagonist Agent 47, who is assigned various targets to assassinate in order to complete missions. A sequel, Hitman: Absolution, was released in 2012, and 4K remastered ports of both Blood Money and Absolution were released by Warner Bros. High-definition ports of Blood Money and two of its predecessors, Hitman 2: Silent Assassin and Contracts, were released on PlayStation 3 and Xbox 360 in January 2013 as the Hitman HD Trilogy. It has gained a cult following and is now considered by many publications and critics as one of the greatest video games ever made. Meanwhile, a frame story presents 47's life and various contracts he carried out, as narrated by a former FBI director to a journalist.īlood Money was a critical and commercial success, selling more than 2.1 million copies. The single-player story follows cloned assassin Agent 47's efforts to bring down the Franchise, a rival contract killing organisation that is threatening his employers, the International Contract Agency (ICA), and seeking to obtain the same cloning technology that created 47. It is the fourth installment in the Hitman video game series, and the sequel to 2004's Hitman: Contracts. It was released in May 2006 for Microsoft Windows, PlayStation 2, Xbox and Xbox 360.
Hitman: Blood Money is a 2006 stealth video game developed by IO Interactive and published by Eidos Interactive.